“Fair play, in plain words.”
Short rules for the table, the network and the room. We wrote them once, argued about them less than you'd expect, and they hold up on a busy Friday.
“Play fair, play kind.”
- Everyone in the room is an adult and everyone is welcome, so greet newcomers by name and ask about their setup before you comment on it.
- Play to win, but never at the other person's expense: no cheating tools, no exploiting bugs on league nights, and no deliberately dragging out a lost game.
- Own your mistakes quickly. If you've broken a rule by accident, say so and the referee will usually just reset the round.
- Be gracious in both directions: say well played, mean it, and let a loss go before you leave the table.
- No harassment, slurs or pile-ons, in the room, in voice chat or in the chat server. A joke that only works at someone else's expense stops being a joke.
- Keep spoilers and strong opinions out of the first game a newcomer plays. Let them find things out themselves.
- Respect the referee's call on the night. Disagreements are handled afterwards, privately, and the result is explained.
- If you are struggling, tell someone. A quiet word to the crew is always welcome and always kept private.
“One friendly word, then a firm one.”

We try to keep the charter short enough to remember and flexible enough to use. When someone slips, the moderator starts with a friendly word, because most slips are tiredness or nerves. A second slip gets a firm word, and a third earns a week away from the chat or the room.
Serious behaviour, such as harassment or threats, skips the ladder and ends the membership immediately. We have had to do that only rarely, and every time the room has quietly backed the decision. A charter only works if people want it to, and this crew mostly does.
“Look after the place.”
- Treat the room and everybody's gear carefully: no leaning on screens, no unplugging a neighbour's cable without asking first.
- Tea, coffee and water stay on the side tables and the floor by your feet, never beside a keyboard or a board game box.
- Put every board game back in its own box, with every piece counted, and slide the lid on gently.
- Keep the walkways clear. Cables run along the floor, so bags, chairs and trolleys go against the walls.
- Share the power. If you need a second board, ask the crew, and switch off anything you're not using.
- Pack away together at the end of each night, then take your rubbish and your belongings with you.
- Photos are taken only with permission, and anyone can ask for a picture to come down, no questions asked.
- If a storm is close, save your game and unplug. The crew will call it, and the dice will come out.